Pokémon Emerald [ep24]: Sea, Shoal, Sea

When I was editing around the beginning of the 2nd part the day before, I apparently misaligned the mic audio from the game audio by half a second, and didn't notice or fix this until while I was in the middle of editing the following day. It wasn't super hard to fix thankfully, but I did something I've technically never done before to fix it so I'm still a bit paranoid about it... I figured I'd mention that here just in case, even though it SHOULD be fine... There was also some weird audio issue I had to fix related to OBS that I mention in more detail below. I get back from vacation, and the first episode I had to edit was one like THIS... Lol. Anyway, I basically just fought some more Surf trainers and did Shoal Cave this episode. I'll most likely (finally) tackle Mossdeep Gym next time. ~~~~~~~~~~ ~~~~~~~~~~ Playthrough playlist:    • #32 - Pokémon Emerald   Mania Hangout: https://cs-masyet.neocities.org/ Recorded: July 14, 2026, Tuesday (early afternoon) Edited (up to 5 minutes): Basically right after recording, (made the rest of the border images + up to 45 minutes): July 14, Tue (evening/early night), (the rest): July 15, Wed (evening) Game was recorded with OBS at 60fps / Controller used: GameCube / Emulator used: VisualBoyAdvance Mic audio recorded with Audacity (85% vol.) / Edited with VideoPad / Scrolling text transparency: 80% I cut an extra 1/4 of a sec off each game recording in editing so the game & mic recordings would line up properly. Game audio for the 1st part was edited down to 92%, and the 2nd part's was edited all the way down to 17%. Game audio for both VBA and OBS is normally both recorded at 17% vol., however for some reason OBS's vol. jumped up to 100% during part 2's recording without me knowing (until I checked after I was done recording), so the game volume for that one had to be edited separately from the 1st one. No idea how THAT happened, but whatever...