WHAT ARE "TIGHT" CONTROLS? - Movement in Games
There is some very interesting game design that you never see that go into making characters feel great when you play them. Josh explores how game feel is created through animation, controls and trying new things! Games in order of appearance: Super Mario Galaxy Proteus Spelunky Original Spelunky HD Super Meat Boy Super Mario Bros. INSIDE 10 Second Ninja X Canabalt Hyper Light Drifter Gang Beasts QWOP Surgeon Simulator GIRP Wobble Yoga Amnesia: A Machine for Pigs Line Wobbler Worlds Adrift Volo Airsport References: https://killscreen.com/articles/meat-... http://www.gamasutra.com/blogs/AdamSa... • Climbing in Games http://www.piratehearts.com/blog/2012... http://excitemike.com/JumpingControlT... --- If I say something that bothers or you or that you think was ill-considered, please let me know. I can’t promise to be perfect, but I can promise to try to listen, learn, and apologize when I screw up. :D Support my channel - / gamingftl My Twitch - / gamingftl Stalk me on Twitter - / gamingftl Tumblr - / gamingftl Instagram - / gamingftl Steam Group - http://steamcommunity.com/groups/Gami... Reddit - / gamingftl My Steam Curator Store - http://store.steampowered.com/curator... My Itchi.io Collection - http://itch.io/c/1133/gamingftls-indi... Email me stuff! - gftlbootsie(at)gmail(dot)com ---

Dear Game Developers, Stop Messing This Up!

What makes a good 2d platformer?

How are indie devs using low poly graphics?
![Mechanically Speaking: Jumping in 2D - [game array]](https://i.ytimg.com/vi/yuRRPT-Isp4/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLDV-ADsVoH823ahv-T_Sh9UX4W_7g)
Mechanically Speaking: Jumping in 2D - [game array]

Why Stairs Suck in Games... and why they don't have to

Self-Aware Game Mechanics - FUNKe Study

Why does UNDERTALE Break the 4th Wall?

10 Realistic Gameplay Mechanics That SUCK

The Design Behind Super Mario Odyssey

I Made the Same Game in 8 Engines

How do Games Help us Play Better? - Flow in Game Design

Run, Jump and Climb: Designing Fun Movement in Games

What is the furthest you can jump in Minecraft?

50 Game Camera Mistakes

Improve Your Platformer with Forces | Examples in Unity

Valve's "Secret Weapon"

5 Reasons Your Indie Platformer Game Sucks! (+Easy Fix!)

Can I Remake Super Mario World in Godot? (Part 1)

A Puzzle Game About Picking the Right Hand

