WHAT ARE "TIGHT" CONTROLS? - Movement in Games

There is some very interesting game design that you never see that go into making characters feel great when you play them. Josh explores how game feel is created through animation, controls and trying new things! Games in order of appearance: Super Mario Galaxy Proteus Spelunky Original Spelunky HD Super Meat Boy Super Mario Bros. INSIDE 10 Second Ninja X Canabalt Hyper Light Drifter Gang Beasts QWOP Surgeon Simulator GIRP Wobble Yoga Amnesia: A Machine for Pigs Line Wobbler Worlds Adrift Volo Airsport References: https://killscreen.com/articles/meat-... http://www.gamasutra.com/blogs/AdamSa...    • Climbing in Games   http://www.piratehearts.com/blog/2012... http://excitemike.com/JumpingControlT... --- If I say something that bothers or you or that you think was ill-considered, please let me know. I can’t promise to be perfect, but I can promise to try to listen, learn, and apologize when I screw up. :D Support my channel -   / gamingftl   My Twitch -   / gamingftl   Stalk me on Twitter -   / gamingftl   Tumblr -   / gamingftl   Instagram -   / gamingftl   Steam Group - http://steamcommunity.com/groups/Gami... Reddit -   / gamingftl   My Steam Curator Store - http://store.steampowered.com/curator... My Itchi.io Collection - http://itch.io/c/1133/gamingftls-indi... Email me stuff! - gftlbootsie(at)gmail(dot)com ---