Setting Up UVs in Maya for ZBrush Polygroups (Anatomy Workflow)
When working on anatomical models in ZBrush, Polygroups are essential for organization and sculpting—but they’re only truly useful if they translate cleanly into UVs. In this video, you’ll learn how to set up clean, efficient UVs in Autodesk Maya using ZBrush Polygroups as a guide. This lesson focuses on a practical, anatomy-friendly workflow that keeps muscle groups, limbs, and anatomical regions logically separated while producing UVs suitable for texturing, baking, and presentation. Rather than covering generic UV theory, this video demonstrates a production-ready pipeline used for anatomical models. 👉 Go deeper with full anatomy-focused workflows: This lesson comes from my Udemy course: Mastering Human Anatomy for 3D Artists https://www.udemy.com/course/masterin... The full course explores anatomy for artists in depth, combining sculpting, modeling, topology, and structure with real production techniques.

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