Creating traversal paths for heightfield in Houdini tutorial
Timestamps: 0:00 final result 1:10 masking heightfield 7:00 inverting mask 10:33 scattering points 18:45 how primitives work 25:34 creating polylines 37:43 caching traversal paths 43:09 cost attribute combine 1:09:50 filter attribute selection using python 1:16:17 manual/scatter path start/end point creation 1:28:07 creating python viewer state 1:40:54 cleaning polypaths 1:49:06 jittering curves 2:00:33 creating projection geometry 2:04:40 smoothing path edges 2:08:21 paths in unreal 2:08:54 things to improve 2:13:26 Fin Any custom tools used: https://github.com/viktors-a/MASSEPar...

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