Fire Emblem Fates: Birthright Lunatic 0% Growths Chapter 20 and 21 in 1 turn each

Scarlet is scary. With 33 might, she can OHKO the boss in 20. Here’s the math: Scarlet’s base magic is 10, 12 from Spirit Dust, 14 from Mess Hall, 16 from Tonic, 20 from Rally Magic, 24 from Orochi pair up, 31 with Ox Spirit +1. When Hinoka is within 2 spots of her she gets an extra +2 might, so 33. But without Scarlet’s personal (+30 crit when her HP is 25% or less, so 7 or less at 29 HP), the kill would have been super rig heavy without the Hexing Rod. Getting Scarlet to 7 HP before the boss attacks her is a little complex: the acid brings her HP down a bit, and fortunately an enemy next to the boss has Countermagic to bring her down to exactly 7 HP. She needs a Def Tonic and Mess Hall +2 Def bonus to survive the boss hit with 1 HP! Tbf, I think could’ve used the Hexing Rod on the boss in 20, but I need 3 exact uses (1 for 21, 1 for 27 and 1 for Endgame) and I’d rather not buy one from the shop in case I run out of money or something. I gave a Spirit Dust to Scarlet, but maybe Izana won’t need both. I can always buy a Spirit Dust if I need to as a last resort, or if I run out of cash, I can just redo 20 and 21, they’re easy enough. And I honestly just wanted to showcase this cool and silly strat. I have Hinoka in the background just gaining some support points. Note: I had to redo this chapter with an Ox Spirit +2 instead of using a Spirit Dust. Identical clear otherwise. 21 is my good old strategy from my original Lunatic run (   • Fire Emblem Fates: Lunatic Birthright Chap...  ) that I discovered a long time ago. This is why I tried to have Silas and Hinoka get married—you need a flying Shelter user. 00:00 Preparations for Chapter 20 02:00 Chapter 20 03:25 Preparations for Chapter 21 06:37 Chapter 21