BioShock Infinite: Scoring in the Sky, a Postmortem
In this 2015 GDC talk, BioShock Infinite composer Garry Schyman shares an in-depth look at the complex multi-layered process used to create the highly original, award-winning score to BioShock Infinite GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter / official_gdc Check out our Facebook page for GDC exclusives / gamedevelopersconference Visit our site: http://ubm.io/2ctNvqZ

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