Improving Games for Those with Cognitive Disabilities | Designing for Disability
🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Video games are for everyone. But those with disabilities can be left out if developers don’t consider their needs. In this series of videos, I’ll be sharing guidelines and best practices for making games more accessible to a wide range of disabilities. This time, I’m looking at design choices and menu options that will affect those who have cognitive disabilities. Resources Game accessibility guidelines http://gameaccessibilityguidelines.com Designing to Minimize Simulation Sickness in VR Games | GDC Vault https://www.gdcvault.com/play/1022772... VR & accessibility | Gamasutra https://www.gamasutra.com/blogs/IanHa... Harding FPA https://www.hardingfpa.com OpenDyslexia https://www.opendyslexic.org FS Me https://www.fontsmith.com/fonts/fs-me Music used in this episode Puzzle Pieces, Lee Rosevere Substory Theme A (Yakuza 0) Dynamic Theme Music (Life is Strange: Before the Storm) Zen 4 (Life is Strange: Farewell) Main Menu (Life is Strange: Before the Storm) Contribute translated subtitles - https://amara.org/v/C3BEV/

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