Writing a Vulkan renderer from scratch [Part 0]

I share my experience using Vulkan for the first time. I didn't get much done in this devlog, but this is very much on purpose. I spent a lot of time familiarizing myself with how Vulkan works and the theory behind its operation. Useful Links for Learning Vulkan (and other things) Vulkan specification: https://www.khronos.org/registry/vulk... Vulkan samples: https://github.com/KhronosGroup/Vulka... Vulkan hello-triangle: https://github.com/KhronosGroup/Vulka... Anki: https://apps.ankiweb.net/ Check out my ray-tracing video plz:    • Rendering a car with my own ray-tracer   This video looks at the following topics: How I learn a new API Vulkan Game engine development As of the recording of this video, the game is under the working title of "Cereal Adventure." It's an indie game in which a sentient cereal box must navigate a dangerous 2.5D world in order to beat out his breakfast competitors. More videos are planned and on the way! Subscribe so you don't miss out. #gamedev #indiegamedev #gamedevelopment #devlog Check out the source code for this game! https://github.com/ange-yaghi/cereal-... Check out my GitHub! https://github.com/ange-yaghi Check out my game engine! [Still in development] https://github.com/ange-yaghi/delta-s... Join my Discord!   / discord   Follow me on Instagram!   / ange.the.great   If you like my work and would like to support me, consider donating! https://ko-fi.com/angethegreat Thanks for watching!