Merlin Frost Orb Build Guide | Ravenswatch Guide

This Merlin Frost Orb build turns one Arcane spell into a crit machine in Ravenswatch — 1600+ damage bursts while you stand still inside a near-permanent shield. WHAT THIS BUILD DOES Early on, spam Special cooldown and charges so Frost Orb and your shield are always up — you stand in melee range, bat the orb with your Attacks, and stay untouchable. Then Balor's Eye converts all those Special charges into raw damage, and the orb blasts start critting for 1600+. HOW IT WORKS Special cooldown + charge spam keeps Frost Orb up and your shield permanent (early game) Arcane Shield — every Special cast blocks an attack; spam Special, stay shielded Frost Arcane — Attack touches the orb, orb blasts all around (the damage engine) Arcanic Rune — Arcane spells deal +20% damage and conjure runes of Potency Shooting Stars — Starfall applies Vulnerable (+25% damage taken) Wild Magic — after a Nature (Power) spell, your next 3 Attacks add Bleed Sacred Strike — after a Defense spell, your next Attack is a 320% finisher that conjures a rune and carries a bigger Wild Magic bleed THE DAMAGE PACKAGE Balor's Eye — removes your Special charges and converts each into +100% Special damage; the late-game spike Devil's Pocket — +50% Crit Chance once full Jack of Diamonds x4 — +40% Special Crit Chance (4-piece set) + Special damage each Horn of Plenty — the Critical Damage source; pick Crit Damage from the consumables it spawns KEY ITEMS Special cooldown / charge: Raven Beak, Thunderstone Balor's Eye Devil's Pocket Jack of Diamonds x4 Horn of Plenty (Critical Damage) #Ravenswatch #Merlin #FrostOrb