Why $300M Games Aren’t Going Away Anytime Soon
Level up your leadership: https://forms.gle/nqRTUvgFrtdYuCbr6 Why are giant game studios with $300 million budgets incapable of taking a $10 million risk on the next breakout hit? In this episode, Ben breaks down veteran games journalist Jason Schreier’s video analysis on why AAA publishers refuse to make smaller-scale games. Looking through the lens of studio production and executive leadership, Ben reveals how the financial "golden goose," corporate bureaucracy, and risk-averse cultures trap large studios into relying solely on massive, high-risk blockbusters. What You'll Learn in This Episode: ● How World of Warcraft's success completely changed Blizzard’s future ● Why chasing maximum ROI can quietly destroy creativity and player trust ● The hidden "black hole" inside successful game studios that kills new ideas ● How a $10 million prototype can snowball into a $100 million AAA project ● Why bureaucracy and endless quality checks unhelpfully emerge in studios ● The internal battle for talent and resources that players never get to see ● What game studios can learn to avoid repeating the current AAA mistakes If you're a leader in game dev who is tired of watching studio bureaucracy stifle innovation, or struggling to protect small, high-potential projects inside a risk-averse organizational structure, this episode is for you. 🔗Watch the original video here: • Why Big Game Companies Don't Make Small Games 🔗Jason Schreier’s YouTube Channel: @jason-schreier Connect with us: 🔗Ben’s LinkedIn: / benjamin-carcich 🔗BBG’s LinkedIn: / building-better-games 🔗Instagram: / buildingbettergames 🔗Website: https://www.buildingbettergames.gg 🔗YouTube: / @buildingbettergames If you want me to help producers or studios build better games through effective systems and leadership, you can reach me at: [email protected] #GameDev #GameProduction #GameIndustry #AAAStudio #buildingbettergames 00:00 Reacting to Schreier 00:21 The Small Games Question 02:21 WoW Changes Blizzard 04:42 Live Service Black Hole 08:00 Hearthstone Nearly Canceled 12:14 ROI and CEO Incentives 16:26 More Content Burnout 19:15 Leadership Accelerator Pitch 21:54 Asymmetric Hits Economics 27:06 Xbox Margins Scrutiny 30:35 Big Budget Arms Race 33:31 AAA Budget Arms Race 33:57 Internal Resource Battles 36:19 Engagement Drives Growth 41:13 Concord Engagement Failure 43:03 Missing the Next Hit 45:01 Balatro and PUBG Lessons 49:02 Can Investors Fund Many Bets 51:46 Why Small Games Fail at Scale 53:39 Bureaucracy Kills Experiments 01:00:02 A Better Mid Budget Portfolio 01:03:16 Culture Change or Stagnate 01:05:00 Wrap Up and Farewell

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