Ico Review/Analysis - 20 Years of Ico
Hey, this is Table 53 and this is my Ico review / analysis / retrospective for the Ico 20th Anniversary later in 2021. Ico was Fumito Ueda's first project as a game director and one of the most influential titles of the 21st century. This video is a fair bit longer than most I have written, but there's a lot about Ico that was worth saying - its themes, characters, art, and design philosophy all needed mentioning, as well as a look at Ico's legacy and impact. As Ueda's debut game was released in 2001, we are approaching Ico's 20th Anniversary and so this felt like a good time to write this video. I understand that YouTube is becoming a place for long videos, but if 1 hour + is too much for you, this video is watchable at 1.25x speed (though 1.5x and 2x are a bit odd). Thank you for watching, and I hope you enjoy the video! My Links: Twitter - / table53_youtube Steam Curator - https://store.steampowered.com/curato... Intro and Ico – 00:00 The premise and the opening cutscene – 05:20 The Gameplay and the immersion – 09:31 Saving Yorda and fighting shadows – 21:40 The lonely castle and design by subtraction – 29:53 The apex of the relationship and the most Iconic moment in video gaming – 43:00 The legacy and “inspired by Ico” – 49:56 Ico alone and the end of the game – 1:02:16 Outro and NICO - 1:15:40 #Ico #FumitoUeda #Table53 #Ueda #IcoGame #Ico20thAnniversary

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