Cinema 4D Tutorial - AOVs Deep Dive (Octane)
Support the channel on Patreon: / newplastic Get the new pack! 50 Procedural Concrete & Plaster Materials for C4D & Octane - https://newplastic.gumroad.com/l/ProC... Follow me on IG: www.instagram.com/ojeng Today we'll go over (almost) every single AOV in Octane, how it looks like, and what it does. This information is relevant to any rendering engine really, since AOVs are commonly used by many 3d apps. Bringing AOVs into your workflow can help you fine-tune your renders to get an even more impressive look than your basic beauty render, help speed up your work by allowing very extensive post-compositing editing, and can help you quickly identify possible issues in specific channels by being able to isolate them. 00:00 - Intro 00:52 - Scene Setup 01:08 - Enabling AOVs 03:22 - Cryptomattes 05:09 - Irradiance 05:21 - Light Direction 05:33 - Noise 05:41 - Post Processing 05:52 - Shadow 06:19 - Diffuse 06:35 - Diffuse Direct 06:51 - Diffuse Indirect 07:20 - Diffuse Filter 07:35 - Emitters 07:50 - Environment 08:04 - Reflection 08:09 - Reflection Filter 08:32 - Reflection Direct/Indirect 08:45 - Refraction 09:03 - Refraction Filter 09:19 - Subusrface Scattering 09:42 - Transmission 09:50 - Transmission Filter 10:07 - Volume 10:29 - Volume Emission 10:36 - Volume Mask 10:41 - Volume Z-Depth 12:41 - Custom AOV 14:54 - Global Texture 15:20 - Denoiser Remainder 15:30 - Denoiser Diffuse Direct/Indirect 15:42 - Denoiser Reflection Direct/Indirect 15:58 - Denoiser Emissions 16:02 - Denoiser Volume 16:14 - Denoiser Volume Emissions 16:20 - AO 17:16 - Baking Group ID 17:36 - Diffuse Filter (Info) 17:54 - Index of Refraction 18:16 - Light Pass ID 18:35 - Material ID 18:52 - Motion Vectors 19:58 - Normal (Geometric) 20:18 - Normal (Shading) 20:39 - Normal (Smooth) 20:45 - Normal (Tangent) 21:03 - Object ID 21:38 - Object Layer Color 21:50 - Opacity 22:16 - Position 22:36 - Reflection/Refraction Filer (Info) 22:46 - Render Layer ID 22:52 - Render Layer Mask 22:59 - Roughness 23:18 - Texture Tangent 23:38 - Transmission Filter (Info) 23:45 - UV Coordinates 23:59 - Wireframe 24:05 - Z-Depth 24:53 - Light 25:48 - Light Direct/Indirect 26:26 - Final AOV Settings 28:03 - AOV Node Editor 29:55 - Outro

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