WebGL 2.0 : 044 : Ray to Triangle Intersection
We continue learning ray intersections by determining if the intersection point is within the range of a triangle that exists in our scene. We explore two different algorithm to achieve this goal, Edge Checking and Barycentric Coordinates. We step through the algorithms and visualize certain bits to try to understand how they work. ====================================================== GitHub :: https://github.com/sketchpunk/FunWith... Patreon :: / sketchpunk Tumblr :: / sketchpunklabs

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WebGL 2.0 : 044.1 : More Ray to Triangle Intersection

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Easy ray triangle intersection explained in full (alternative method) (unoptimized)

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Möller Trumbore Ray Triangle Intersection Explained

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WebGL2 : 137.6 : IK Rigs - Head & Springs

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Android 17 sucks. So I put Linux on a phone.

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Don't Hang Up On AI Scammers. Do THIS Instead.

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But what is quantum computing? (Grover's Algorithm)

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Intro to Graphics 19 - Ray Tracing

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Has an AI discovered new maths?

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9 Magicians that will make you BELIEVE IN MAGIC!

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There’s a Problem with Quantum Mechanics – with Jim Al-Khalili

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China Is About To Pop The AI Bubble

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Calculating Ray-Sphere Intersections

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No Boss, No Money: The Raw Reality of China’s Gen-Z Freelancers

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How I Accidentally Set a World Record in Opus Magnum

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The Arm Spin That Stops a Fall

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Jeffrey Sachs: Disastrous NATO Summit: Toward Nuclear War with Russia

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A TEMPEST In AT-Cup: The IBM TPC

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Billionaire's WARNING: I'm SELLING. The Crash Is Already Here!

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