Nintendo 64 Longplay: Donkey Kong 64 (Part 2 of 2)
Part 1: • Nintendo 64 Longplay: Donkey Kong 64 (Part... 0:00:00 - Start 0:00:20 - Fungi Forest 1:27:17 - Boss: Dogadon v2 1:32:22 - DK Isles 1:39:08 - Crystal Caves 2:46:28 - Boss: Army Dillo v2 2:51:58 - Fungi Forest clearing 3:02:27 - Creepy Castle 4:18:55 - Boss: King Kut Out 4:25:28 - DK Isles (2) 4:43:37 - Hideout Helm 5:05:57 - DK Isles (3) 5:10:10 - Final boss: King K. Rool 5:26:28 - Ending & credits 5:38:52 - 101% Bonus Scenes Played on a PAL copy of the game. Re-upload cause footage was missing in creepy castle. The replacement footage came from a file with different banana totals. hence the change in numbers. Donkey Kong 64 is a 1999 adventure platform video game for the Nintendo 64 console, and the first in the Donkey Kong series to feature 3D gameplay. As the gorilla Donkey Kong, the player explores the themed levels of an island to collect items and rescue his kidnapped friends from King K. Rool. The player completes minigames and puzzles as five playable Kong characters—each with its own special abilities—to receive bananas and other collectibles. In a separate multiplayer mode, up to four players can compete in deathmatch and last man standing games. Rare, who had previously developed the Donkey Kong Country games, began development on this game in 1997. A 16-person team, with many members recruited from Rare's Banjo group, finished the game in 1999, when it was published by Nintendo for North America in November and worldwide by December. It was the first game to require the Nintendo 64 console's Expansion Pak, an accessory that added memory resources. The game's exceptionally large marketing budget included advertisements, sweepstakes, and a national tour. The game received universal acclaim from reviewers and was Nintendo's top seller during the 1999 holiday season, with 2.3 million units sold by 2004. It won the 1999 E3 Game Critics award for Best Platform Game, and multiple awards and nominations from games magazines. Reviewers noted the game's exceptional size and length, but criticized its camera controls and emphasis on item collection and backtracking. Some cited its similarity in gameplay and visuals to Rare's 1998 predecessor, Banjo-Kazooie, despite Donkey Kong 64's mandatory memory add-on. Critics felt that the game did not meet the revolutionary potential of Donkey Kong Country, but remained among the best 3D platform games on the console.

Nintendo 64 Longplay: Donkey Kong 64 (Part 1 of 2)

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