How To Create A Procedural Decay System - Unreal Engine 5 Material Tutorial

In this Unreal Engine 5 tutorial, Vylocity will show you how to create a material-based procedural decay system that allows you to add natural looking decay to your objects such as blood, grime, poison, etc. He'll also show you how to set up a simple exposure zone blueprint to apply the decay over time when in the zone and have it fade out when exiting. You can download Vylocity's project files from this tutorial and many of his others via Patreon:   / vylocity   "Mizzo's Dizzo" is our private, semi-exclusive Discord server, which is accesible via three different tiers of membership on Patreon, each with its own perks. Benefits include occasional early access to videos, access to an integrated AI chatbot to help you with your Unreal Engine 5 related questions, prioritized response from members of Team Pitchfork, and monthly 60-minute one-on-one consultations with Mizzo or Vylocity. Head over to Patreon to check out the tier descriptions and supercharge your Unreal Engine learning experience today!   / mizzofrizzo   "The Pitchfork Academy" is our free, public Discord server, a place for Cadets to gather, share, learn, and generally enjoy one another's company! Join now to connect with other like-minded individuals and support your Unreal learning experience...   / discord   Pitchfork has released their first game, Skyblocker. You can support what we do here at Pitchfork Academy by picking it on Steam today! https://store.steampowered.com/app/34... Timestamps: 0:00 - Intro 3:07 - Project brief 3:26 - Create decay material function 38:37 - Add to character material 41:50 - Adjust decay parameters 48:39 - Fix pulsing effect 51:34 - Nanite displacement 56:18 - Decay blueprint 1:12:37 - Grime and toxic examples 1:22:44 - Tips for co-existing decay effects 1:24:37 - Outro