"Kale plus Caulifla makes Kefla!" Kefla Combo Exhibition - Dragon Ball FighterZ [1440p/60fps]
Been a while since I last made a cmv, best girl motivated me to go back into the lab, and it was a lot of fun. Lots of possibility for funky combos even with a tiny moveset. I omitted the non sparking loop outside of one rep in the very first combo because it's stupid hard to do. I think you can only do two or three reps in the corner anyway. [5H, SD, j.M delay j.H 5L] loop it COMBOS: 1) 2L5LL5M2M5H (delay) SD j.M (delay) j.H 5LLL SD j.M j.236S The only time you're gonna see a rep of the [5H, SD, j.M delay j.H 5L] loop midscreen in this video. This is Kefla's best solo meterless midscreen combo off a hitconfirm for corner carry, but it's also hard to do and definitely impossible online. The reason why there's only one j.M instead of going for j.M2H j.M is because there's not enough hitstun at the end to land j.236S which is your only slide kd after a 5H without vanish/meter/assist 2) 236L Beam assist 236H SD (delay) j.M dj.MH launcher assist j.M2H SD j.M2H j.LMH Hitconfirm off 236L with beam assist zoning, 236H is very handy since it has a set amount of hitstun no matter what, you can also omit second assist and just do 236H SD j.M2H j.LMH for same knockdown but less damage. Leads to Gigantic Ray okizeme. 3) 236L C Assist 236M dash 2M5H 236S (minimal charge) C assist 236S 236HS SD j.M2H j.LM2H j.236HS. Definitely the worst combo you could do in a match, this was just to show off that you could have multiple 236L/M and 236S in the same combo without meter or spark. 4) 2M 214H dash 2M5H 214H spark dash 6H5H 214M vanish (hold) j.S airdash j.M 5L j.LM2H j.LMH (delay) vanish 214M 236LM The 214M after the last vanish is hard to hit, and the super after hit doesn't get to hit every orb so not much damage. Multiple 214 specials in a single solo combo tho so that's nice. 5) 2M 214L spark dash under 2M 214M 2M [5H IAD j.M]*3 5H j.LMH wallbounce assist jump air dragon rush 214LM. Potentially useful combo that could be used after Gigantic Ray oki if you somehow manage to hit opponent with a 2M214L combo with your back to corner. DHC is more viable than raw level 3 to reach levels close to a TOD. 6) 5M2M5H 236H 236HS SD j.M2H dj.LMH (delay) C assist 236H 236HS C assist 236HS dash 214LM My favorite combo, triple gigantic ray. Dumb, requires 7 meters and two C assists, with one that tracks airborne opponents. Notice how no matter how long the combo goes the hitstun from 236H stays the same, cool huh? 7) iad j.H 2M5M5S 214M 2M5H 236S (max) assist 236S (max) assist 236S (max) spark 236S (max) vanish j.236S 214LM Mostly there to showcase the 2M5M5S 214M combo path for your hitconfirm needs. I was also curious as to how many 236S I could fit in a single combo. 8) 2M (delay) 5M 214L spark 6H j.S IAD j.M(1hit) 2M 214H dash 2M5H 214M c assist dragon rush 214M 214LM Mostly there to showcase the 6H j.S IAD j.M(1hit) 2M part, you can also do 2M IAD j.M in sparking like bardock, but you can just hit a 5L after so I didn't do it since it wasn't too flashy. 9) 2M 236L spark 6H5H 236H SD j.MH launcher assist 6H 236H SD j.MH lockdown assist dragon rush (delay) 236L 236LM into other chara supers Neat multi super cannonball combo, shows off some stuff like 6H 236H and super easy corner carry. I cannot praise 236H enough lol. 98% hp btw. 10) 2M 214L spark 6H 214M 2M [5H iad j.M]*3 5H j.LMH vanish dash 236S 236HS dash jump vanish (hold) air dragon rush 214LM. This combo needs 2.6 meter to work, hence the empty airdash at the beginning, and the dash jump after Gigantic Ray. 95% solo is pretty neat. Idk if limit break affected the chars here since both parties had only 1 char left.

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