GODOT 4 + Megascans // Can It Compete With UNREAL or UNITY?
In this video, I put Godot 4 to the test in a 3D scene speed build using Megascans assets to see how it stacks up against industry leaders Unreal and Unity. Godot has been gaining popularity as a game engine, and with the addition of Megascans assets, it's time to explore whether it can hold its own against the big players. ----------------------------------------------------------------------------------- GET GODOTSKY ►► https://godotxc.com/asset/godotsky/ ROYALTY FREE MUSIC ►► https://share.epidemicsound.com/9gejuj ----------------------------------------------------------------------------------- STAYATHOMEDEV ►► https://stayathomedev.com TWITTER ►► / stayathomedev GODOT COMMUNITY FORUMS ►► https://stayathomedev.com/godotforums ----------------------------------------------------------------------------------- Resources: GODOT ENGINE ►► https://godotengine.org/ GODOT ASSET MARKETPLACE ►► https://godotxc.com/ DOWNLOAD GODOT ►► https://godotengine.org/download QUIXEL MEGASCANS ►► https://quixel.com/megascans/home ----------------------------------------------------------------------------------- Chapters: 0:00 Intro 0:21 Getting Photo Inspiration 1:05 Setting Up Godot 4 Scene 2:02 Prototyping the Scene with Greyboxing 3:37 How To Use Megascans Assets in Godot 4 4:28 Composing the Scene with Megascans Assets 5:51 Adding GodotSky and Visual Polishing 7:25 Visual Settings Comparisons 7:56 Final Look ----------------------------------------------------------------------------------- Tag Stuff: #godotengine #godot4 #megascans

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