'Doom:' A Classic Game Postmortem

In this 2011 talk Doom's John Romero and Tom Hall give a post-mortem on the making of the classic first-person shooter, touching on the inspiration, design decisions, and challenges along the way. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter   / official_gdc   Checkout our Facebook page for GDC exclusives   / gamedevelopersconference   http://www.gdconf.com/