'Doom:' A Classic Game Postmortem
In this 2011 talk Doom's John Romero and Tom Hall give a post-mortem on the making of the classic first-person shooter, touching on the inspiration, design decisions, and challenges along the way. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter / official_gdc Checkout our Facebook page for GDC exclusives / gamedevelopersconference http://www.gdconf.com/

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Designing DOOM Eternal with Hugo Martin - Noclip Podcast #22

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Remembering Raven Software's First Person Shooters

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December 10 - DOOM's 30th Anniversary Stream with John Romero, John Carmack, and David L. Craddock

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Doom: The Complete Retrospective

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Classic Postmortem: The Making Of Myst

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Classic Game Postmortem: Maniac Mansion

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Classic Game Postmortem: Lemmings

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