Division 2 Build System: Critical Hit Chance and Critical Hit Damage
WELCOME! Revised: 3/20/25 - Now with smoother animations and clearer, simpler explanations! Whether you’re brand new or jumping back in, facing high-powered enemies can feel overwhelming — especially if you and your friends want to dive into Raids, Incursions, or Legendary missions. NOTES Added: 3/21/25 - When I say "Base Damage," I am not referring to the raw, inherent damage of the weapon. Instead, I'm using "base" generically to draw a contrast between the consistent standard damage of a weapon versus probability-based damage that can potentially be higher. I have plans for a future video to go into raw damage, additives, multipliers, and multiplicative factors in a bit more detail. ABOUT THIS MODULE This module in The Build System Series focuses on Critical Hit Chance and Critical Hit Damage — probability-based stats that can push your Weapon Damage beyond its base limits. If tougher enemies have been giving you trouble, this one’s for you. ABOUT THE SERIES The Build System Series is created for Level 40+ PVE (Player vs. Environment) players looking to take on more rewarding, high-difficulty content. It’s structured like a curriculum — giving you a clear, step-by-step learning path to level up your knowledge and confidence. Catch the full series: 📺 The Build System Playlist 👉 • The BUILD SYSTEM SERIES. A curriculum for ...

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