MoI 3D advanced Tutorial, Hyper Car Modeling - Part 01(Step01-09)
MoI 3D advanced Tutorial, Hyper Car Modeling - Part 01 0:00 Step 1 - Draw the SPleline 1:06 Step 2 - Make Surface - Patch with NetWork and Loft 3:00 Step 3 - Trim some Patches 3:20 Step 4 - Retopologize the Patches 3:22 a) I use the "Multi Iso" script to create Iso Curve faster 3:41 b) I use the "Reconstruct Curve" script to create Polyline out of the so Curves 3:40 c) I use Loft setUp Straight to create Polygon Patches 3:50 d) I snap Isocurves manually 3:55 sometimes I check flow the "SUbD" script 4:20 e) i use "SSPlit" script to create some harder edges 4:40 Step 5 - Last Mesh Check 4:55 Step 6 - the CleanUp Trick 5:00 moi 3.0 Export OBJ - Quads Angle Max Low... 5:11 ...Moi Beta 4.0 Import OBJ with the new Importer 5:15 Tadaaa! 5:20 Copy / Past back to Moi 3.0 5:45 Step 7 - Start to Trimming and Tweaking 6:15 Step 8 - Make some fillets 6:20 a) I use "the "Reconstruct Curve" script to create 200 Control Points Rebuild 6:40 b) i use the "Pipe 2" script to create a trim Pipe 7:20 Step 9 - Struggling and Tweaking with Network, Blend and Fillets More Moi 3D Stuff / christianschweger https://www.artstation.com/cinekopp4d http://moi3d.com/forum/

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