Exclusive: Metro Exodus Enhanced Edition Analysis - The First Triple-A Game Built Around Ray Tracing
The first triple-A PC game that will only run on ray tracing equipped PCs (and next-gen consoles to come), Metro Exodus Enhanced Edition is a phenomenal improvement over the 2019 original release. In this extended video, Alex Battaglia reveals the new RT effects, shows off the benefits for developers, checks out DLSS, VRS and TAA upscaling and analyses performance on both AMD and Nvidia hardware. 00:00:00 Introduction 00:02:13 New Feature Analysis: Global Illumination from All Lights 00:11:02 New Feature Analysis: Ray Traced Emissive Lights 00:16:50 New Feature Analysis: Unlimited Light Bounces 00:20:30 New Feature Analysis: Ray Traced Reflections 00:22:56 Exclusive Behind the Scenes: Developer Tools and Process 00:27:40 Ray Tracing Trade-Offs 00:29:40 PC Performance: New Ray Tracing Options (Ryzen 5 3600/RTX 2060) 00:31:45 PC Performance: Metro Exodus 2019 vs Enhanced Edition 2021 (Ryzen 5 3600/RTX 2060) 00:33:10 New Feature Analysis: Variable Rate Shading, DLSS 2.1, Temporal Upsampling 00:36:25 Alex's Optimised Settings 00:37:26 AMD Radeon RX 6800 XT vs Nvidia GeForce RTX 3080 00:39:03 Conclusion Join the DF Patreon to support the team more directly and to get access to everything we do via pristine quality downloads: https://bit.ly/3jEGjvx Subscribe for more Digital Foundry: http://bit.ly/DFSubscribe Want some DF-branded tee-shirts, mugs, hoodies or pullovers? Check out our store: https://bit.ly/2BqRTt0

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