What Makes Aperture Feel So ALIVE?

One of the things I’ve always loved about Portal 2 is how alive Aperture feels even when the place is almost empty So this video is basically me looking at the objects of Aperture: turrets, panels, cameras, GLaDOS, Wheatley and the Companion Cube. And how Portal 2 makes them feel like more than just background props I referenced Erik Wolpaw’s Game Developer interview about Portal 2’s “living, breathing” facility idea: https://www.gamedeveloper.com/design/... Also mentioned: Ellen McLain — GLaDOS Stephen Merchant — Wheatley Chapters: 0:00 Intro 0:22 Turrets 2:36 Panels 4:24 Cameras 5:06 GLaDOS (The Boss) 6:45 Wheatley 7:51 Companion Cube 8:46 Outro Thanks for watching! I’d love to hear what you think #portal #portal2 #valve