What CHANGED? An in-depth CM16 Strategy Guide for a post-patch, post-Summer banner Umamusume!

Here I go over the 7/1 patch changes and what changes the Summer Banner brings, how it has affected the overall CM16 and sprint meta, and drop a couple hot takes and cooks. I discuss whether or not CM16 really is a gamble CM, how to win more consistently, whether you should make your aces in Unity Cup or Trackblazer/MANT, and what positions and umas are winning in the massive amount of room matches I've been doing. Thanks for the patience and stay tuned for more! 0:00 - Intro 0:30 - Track and Accel Discussion 1:38 - What Did The Patch Change? 2:52 - What Did The Summer Banner Change? 3:20 - Unity Cup Aces 5:23 - Unity or Trackblazer? 7:30 - CM16 is Not a Gamble CM 8:41 - Carryover Explained 10:10 - Early Race MATTERS 11:26 - Notable Cards in CM16 14:30 - Debuffers on Sprint 16:54 - Are Runaways Viable? 17:54 - Are Fronts Still Good? 18:47 - Why Is Triple Pace So Strong? 19:52 - Are Lates Winning Now? 20:37 - Which End Closers Work? 21:12 - Mixing and Matching Comps 22:08 - Skill Theory 23:16 - Which Umas Are Winning? 24:46 - Closing join us on discord:   / discord   Send me a ko-fi: https://ko-fi.com/Y8Y419JBMZ Late Race Mechanics and Carryover Guide:    • Uma Acceleration EXPLAINED: Final Spurt, C...   The Ultimate Debuff Guide:    • The COMPLETE guide to debuffing in Umamusume!