Exploring Silksong's Sea Mechanics (Before Sea of Sorrow)

Did you know Silksong has been out for more than 10 months now? Did you also know that we are more than halfway through 2026 with zero news about Sea of Sorrow? I sure did. It's why I'm learning the real Sea of Sorrow was in Pharloom all along! There's a nonzero chance that the mechanics in this game relating to water could play a big role in Sea of Sorrow! To that end, I've gone and documented all the aquatic information I could, and I've found some very interesting mechanics. Not all of them are useful now. In fact, probably none of them are "useful" unless learning object density in a video game is what you need. However, I enjoyed learning about all of this, and I hope you all do too! In case you want to interact with a community of video game and Twisted Bud lovers, you can check it out at our discord here:   / discord   ‪@elSkillIssue‬ is a pretty cool guy. Watch him kill enemies with water! 0:00 The Basics of Pharloom's Seas 1:25 Going Beyond Pharloom's Limits 3:20 The Greedy Seas 5:38 The Violent Seas 7:06 Aquatic Platforming 10:46 Sometimes, Water is just Void 12:07 Bathing With Friends 13:31 Everything Else