Hard Surface Retopology in Blender

In this episode of Blender Bitstream, I walk through a practical approach to hard surface retopology in Blender, starting from a 1.7‑million poly subdivided 3d model and working down to a clean, game‑ready mesh under 3,000 triangles. Loop Tools addon link: https://extensions.blender.org/add-on... #blender #blender3d #hardSurface #retopology #3dmodeling #retopology