"We removed an ICONIC track from Golden Lap - here's why" • Golden Lap Dev Interview
A really fun chat with Francesco and Pietro from Strelka Games/Funselektor - great guys! ♥️ Support the channel from £0.99! 👉🏻 / @herebecush 🏎️ Manage your dots in Golden Lap 👉🏻 https://store.steampowered.com/app/20... 🚙 Wishlist Over the Hill 👉🏻 https://store.steampowered.com/app/29... 🏍️ Golden Lap MotoGP mod 👉🏻 https://steamcommunity.com/sharedfile... -------------------------------------------- 👀 WHAT TO WATCH NEXT 👀 -------------------------------------------- 🏁 My Golden Lap series 👉🏻 • The PERFECT beginner's racing manager sim ... 📰 This game showed me I could NEVER run the New York Times 👉🏻 • News Tower showed me I could NEVER run the... ⭐️ My top picks 👉🏻 • We got the OPPOSITE of GTA before GTA VI..... 🌍 ALL my YouTube videos 👉🏻 • AI tried to RUIN my superpower tournament ... 🔥 My popular shorts 👉🏻 • 👀 3k+ Shorts -------------------------------------------- I sat down with Francesco and Pietro, two co-founders of Strelka Games (one of the development studios behind Golden Lap). From talking with a real F1 strategist to perfect the tyre simulations, to the ICONIC track they had to remove from the game, we covered a lot about Golden Lap as well as their next title (Over the Hill) and more. They also named the driver they ALWAYS pick in Golden Lap 👀 Thanks to both Francesco and Pietro for a really fun conversation! They were super easy to talk to, had a lot of interesting perspectives and I can tell that they're both great people... even if they didn't give me the exclusive I wanted about Over the Hill at the end 😉 -------------------------------------------- ⏱️ TIMESTAMPS⏱️ -------------------------------------------- 00:00 How Golden Lap was born 04:43 Why the 1970s? 06:31 Golden Lap's complex formulas 09:38 Chatting with REAL F1 personnel 11:18 Satisfactions & frustrations 14:00 Modding & MOST requested feature 16:41 Features they wanted to add... 19:46 The ICONIC track they had to remove 20:51 Lineups if IRL F1 were in Golden Lap... 23:57 Art style & coding standards 27:08 The BEST driver pick in Golden Lap 28:50 What they FORGOT to put in... 30:09 Team parody list CONFIRMED 31:26 The BIGGEST question of all... 32:06 The romanticism of motorsport 34:55 Thoughts on the gaming industry 42:03 How Toby Fox has been an influence 44:05 The inspiration for Over the Hill 45:57 Keeping the Golden Lap approach 49:26 Working with multiplayer features 54:14 The importance of work/life balance -------------------------------------------- ✉️ Business enquiries: [email protected] -------------------------------------------- #GoldenLap #HereBeCush #StrelkaGames #Funselektor #OverTheHill #GameDevelopment

We're Going to WAR with a Rival Paper • News Tower Ep. 3

You couldn't SCRIPT a more dramatic finale • Golden Lap Season Finale

Answering your Gamedev Questions ($100,000 studio edition)

Creator of C++: Bell Labs, Negative Overhead Abstraction, Mistakes | Bjarne Stroustrup

I EXPOSED BUGATTI'S SERVICE & REPAIR COST'S

Outer Wilds - Any% Speedrun World Record in 6:57

How is managing racing dots THIS FUN? • Golden Lap Full Season

How Rockstar fit an entire city into PlayStation 2 memory

Building the PERFECT Linux PC with Linus Torvalds

The Democratic Party Gets Its Populist Takeover ⎸ The Intercept Briefing

How to make 3D Games in Godot

The PERFECT beginner's racing manager sim • Golden Lap

He Knew Nothing... But Made $800,000 On His First Game (w/ Cakez) — Ep 66

Co-Creator of Haskell: Functional Programming, Thinking in Types, Useless Languages | Simon Jones

Google Just Ruined Search, So I Tested Every Alternative.

How I Won Weekly Shorts (with a crazy strategy!)

"How to Think About AI": Cory Doctorow on Big Tech, Understanding AI, Labor Automation & More

Rymanowski, Miller: UPA-dek przyjaźni?

How to find amazing game ideas

