Which Dead or Alive is For YOU?

Dead or Alive 6 or Dead or Alive 5 Last Round? Which DOA game should you PLAY in 2026? In this video we take a look at some key distinctions between the two robust environmental 3D fighters. Who gets the EDGE? If you're having a little difficulty with the FGC notation terminology, check out here:    • Fighting Game (FGC) Notation: What the HEL...   Support the channel here:   / overview   Request coaching here: https://metafy.gg/@smrt-fon Follow Force of Nature on Twitter:   / forceofnature99   Follow Force of Nature on Twitch:   / force_of_nature   DOA6 vs. DOA5LR Edge List: 2:14 Graphics 5:41 Stun System 7:20 Stages 8:12 Characters 12:12 Lobbies 13:34 Overall Content *Additional Notes Every stun aside from Limbo Stuns (which are incredibly dangerous and almost always guarantee follow-ups) can be stagger escaped ("Slow Escaped") in DOA5LR, however you won't always be able to slow escape enough to prevent follow-ups If you get hit by an unholdable stun in DOA5LR, your only option is to try to slow escape into a block for instance If you get stunned in DOA6, your options are to critical hold, Break Hold (useable with 50% Break Gauge meter) or do nothing If you get hit by a Fatal Stun in DOA6, you're only options are to Break Hold or do nothing to bait hi-counter throws (if the victim has less than 50% meter, follow-ups are guaranteed) Forced Techs can be achieved with a single strong move in DOA5LR, whereas Forced Techs in DOA6 require two quick fairly strong ground strikes DOA6 & DOA5LR's story modes are both really mediocre Both games have REALLY good tutorial tools! DOA6's Supers are called Break Blows (useable with 100% meter) and DOA5LR's Supers are called Power Blows (useable once a round when below 50% health) Power Blows require a charge up to use (around 40+ frames) Critical Bursts can guarantee Power Blows For Directional Notation: 7 8 9 4 5 6 1 2 3 Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc. Legend: CH = Counter-Hit BT = Backturned Stance W! = Wall Splat DZ! = Dangerzone Splat SDS! = Sit Down Stun FB! = Floor Bounce CA! = Citizen Assist ( ) = Held Input : = Just Frame Input For Input commands: P = Punch K = Kick H = Hold/Guard Button T = Throw Button S = Special Button P+K = Strong punch H+K = Strong Kick H+P = Alternate Way to Input "Throw" H+P+K = Alternate Way to Input "S" Check out the DOA6 TopTierTips Guide Series:    • DOA6 - Advanced Guide Tutorial - Session #...   Check out the DOA5LR TopTierTips Guide Series:    • Dead or Alive 5 Last Round: TopTierTips Gu...   Check out the DOA5LR character guides:    • Dead or Alive 5: Last Round Character Guides   Here are the DOA6 character guides:    • Dead or Alive 6 Character Guides   Don't forget to SUBSCRIBE & RATE for more DOA goodness! ;-) #DOA6 #DOA5LR #DOA6vsDOA5LR