Super Demo World Any% TAS comparison

This is a comparison of the Super Demo World any% TASes at TASvideos. Super Demo World is a famous hack of Super Mario World. The TASes being compared are: main: Submission #3052: PangaeaPanga's SNES Super Demo World in 18:23.02 http://tasvideos.org/3052S.html red: [1877] SNES Super Demo World: The Legend Continues (any v1.1) by bahamete & Dawn in 18:19.45 (2011-09-11) http://tasvideos.org/1877M.html blue: [1774] SNES Super Demo World: The Legend Continues (any v1.1) by PangaeaPanga in 18:23.02 (2011-04-05) http://tasvideos.org/1774M.html green: [982] SNES Super Demo World: The Legend Continues (any v1.1) by skamastaG, Fabian, jimsfriend, JXQ in 19:07.55 (2007-10-21) http://tasvideos.org/982M.html orange: [786] SNES Super Demo World: The Legend Continues (v1.1) by Mrz in 19:31.42 (2007-02-04) http://tasvideos.org/786M.html black: [474] SNES Super Demo World: The Legend Continues (v1.1) by JXQ in 19:33.18 (2006-02-13) http://tasvideos.org/474M.html purple: [407] SNES Super Demo World: The Legend Continues (v1.1) by JXQ in 19:38.48 (2005-09-04) http://tasvideos.org/407M.html This video compares the new record with the previous records from TASvideos, which appear as translucent marios, with corresponding numbers at the top. To avoid having the slowest runs left behind after the first course, the runs are re-syncronized at the beginning of each level; the number of frames (60ths of a second) they had to be shifted for them to sync up that way is written in the top row of boxes at the top of the screen - that is, the top row numbers represent how far behind each other run was at when the current part of the level was entered. The bottom row, on the other hand, shows how many frames behind the runs are right now. Negative numbers mean that they are ahead of the current record. Note that the bottom row numbers only make sense when Mario is traveling in a straight line - when he goes back and forwards a lot they will be nonsense, but the top row will still be valid. This video was made with an improved version of snes9x called snes9x-rerecording, which can be found here: http://code.google.com/p/snes9x-rr/ This version not only supports the LUA-scripts used for making this video, but is also well suited for making the Tool-Assisted Speedruns (TASes) this video shows off. The script itself can be found here: the script itself can be found here: http://tasvideos.org/forum/viewtopic....