Wildstar Class Summary (Nov 2008)
I talk about the nine classes for Wildstar that I designed in the first 90 days in my position as Design Director on the game. For more context, please watch: Why I Left Carbine's WildStar: • Why I Left Carbine's WildStar Carbine Redux: • Carbine Redux

▶︎
Why I Left Carbine's WildStar

▶︎
Karma Just Hit Adobe. Hard.

▶︎
Maslow's Hierarchy of Needs, The Problem With Self Actualisation

▶︎
The MMO That Burned Too Bright Too Fast - Wildstar

▶︎
Having Unique Rules For Players

▶︎
Old Man Rambles The Deprofesionalization of Games

▶︎
25 hidden Lord of the Rings details you definitely missed!

▶︎
Deutschland – Curaçao Highlights | Gruppe E, FIFA WM 2026 | sportstudio

▶︎
How SpaceX Humiliated Wall Street

▶︎
I turned an old van into a 2-STORY tiny house

▶︎
Der Todesstern ist völlig absurd

▶︎
Unbelievable Smart Worker & Hilarious Fails | Construction Compilation #8 #adamrose #smartworkers

▶︎
Damage Types

▶︎
WildStar - Max Level...Now What?

▶︎
I Gave ChatGPT a Body

▶︎
Archaeology Warning: They May Have Secretly Found Antarctica 300 Years Before Us! - Graham Hancock

▶︎
Melee Attacker Positioning

▶︎
When Stealth Goes Wrong - I Broke The Entire Game

▶︎
Why I Quit Learning Languages

▶︎
