sympathy for villains and antagonists
my rambling answer to the question: "I notice in recent years many "popular" evil characters are written in a way so that they're too sympathetic or relatable so that their status as a villain whom the audience should not overly sympathize with is diminished. How does one write a villain or evil character in a way in which their motivations are well-defined and even sympathetic without defeating their purpose in the story?"

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Armor Clash: Mistrials and Mishaps on the Road to Better Armor Systems

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Setting Goals / Welcome Tim Cain Aficionados

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Q&A #3

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Branching Dialogues in RPGs - An Evolutionary Dead End?

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Writing 'Nothing': Storytelling with Unsaid Words and Unreliable Narrators

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How to Write Antagonists and Villains

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Game Balance vs. Fun

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Sympathy for the Villain.

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Process for Developing Locations and Characters in Fallout: New Vegas

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i read the 10 most disturbing books ever written.

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why don't developers make more historical RPGs

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How to write and think- what Universities and higher education demand today

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Skills for Game Dev Writers

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Anhedonia Nation: Numb By Design

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being ragebaited by the worst men online with chad chad

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Distributing Skill Checks in Games

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Matt Chat 172: Josh Sawyer on Fallout: New Vegas

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when do features die?

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is Viggo Mortensen the Best Devil?

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