Procedural Modules | Houdini 16.5
** Procedural Modules | Low-level logic for copying random unique primitives to points ** Welcome! This one is more or less split into two sections; it went a bit longer than I planned but I hope it gives you some insight on how to approach something like this. Firstly I walk you through a general concept phase, where I explain in depth how our logic for efficiently copying n different primitives from a selected pool to n number of points works. Next, I use an unfinished setup as an example where this technique is extremely important and basically allows modules to be instantiated to points with unique properties. This was the core logic behind one of the many procedural buildings setups that I developed some while ago, and I specially think it's a powerful yet friendly approach to this, without getting tangled into so many vex wrangles, conditionals and statements. Here is the link to this tutorial's post page, with further details: https://particula.org/tree/master/tut... Also make sure to check out our Resources page; links to things mentioned in this video can be found in there : https://particula.org/ Thanks, and I'll see you next time!

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