The Risk That Saved Grim Dawn from Never Existing | Crate's Arthur Bruno

Arthur Bruno tells the story of how Iron Lore shut down after Titan Quest, how publisher decisions and the “PC is dead” mindset hurt the game’s momentum, and why he decided to acquire the old action RPG codebase rather than leave New England or join a large studio. He also explains how Kickstarter, Steam Early Access, and a handful of key hires helped turn Grim Dawn into a much bigger success than he ever expected. #GrimDawn #gamedev Part 2:    • The Secret Overlap Between RTS and ARPG Pl...   Part 4:    • Grim Dawn's Arthur Bruno: How to Decode Wh...   🚨Disclaimer:🚨 The views and opinions expressed in this video are those of the interviewees and do not necessarily reflect the official policies, positions, or opinions of the host, this channel, or its affiliates. The content is provided for informational and entertainment purposes only. Viewer discretion is advised. Here's how you can support this channel: ⚡BUY XENOTILT ON STEAM:⚡ https://store.steampowered.com/app/20... 🔥BUY DEMON'S TILT ON STEAM (and everywhere else): 🔥 https://store.steampowered.com/app/42... ☑️Subscribe to my channel for more:    / @ralphbarbagallo   ☑️Follow me on Bluesky: https://bsky.app/profile/flarb.com ☑️Follow me on Threads: https://www.threads.net/@flarb ☑️Follow me on Instagram:   / flarb