Super Mario Bros. 2: The Lost Levels (The True SMB Sequel!) 🍄 VERSIONS Comparison ▶ PORTS EVOLUTION
It's time to have a look at Super Mario Bros. 2, commonly known as The Lost Levels. This game was released originally in Japan for Famicom Disk System as a true sequel of Super Mario Bros. Due to its much higher difficulty compared with the first game, it wasn't released outside Japanese markets until 1993, with the release of a Super Nintendo remake bundled in Super Mario All Stars, renamed as Super Mario Bros: The Lost Levels. For those curious about how extensive the NES library really was, this encyclopedia documents every game released for the system. The NES Encyclopedia → https://amzn.to/3ZIs92L For the international markets, a different version of Super Mario Bros. 2 was released. Actually it is a modified version of Yume Kōjō: Doki Doki Panic featuring playable characters of the Mario's series. It is known as Super Mario Bros. 2 - Mario Madness or Super Mario Bros 2. USA in japan. Watch the comparison here: • Super Mario Bros. 2 🍄 Versions Comparison ... This versions comparison features a playthrough of the first world of the following versions: 0:00 Famicom Disk System (1986) 4:04 Super Nintendo / Super Famicom / SNES - Super Mario All Stars (1993) 7:57 Game Boy Color / GBC - Super Mario Bros. Deluxe (1999) 11:33 Game Boy Advance / GBA - Famicom Mini Series (2004) 👉 Check out more EVOLUTIONS of MARIO GAMES HERE! • Super Mario Bros. 🍄 Versions Comparison (F... Which is your favorite version? If you enjoyed this video please like us, share, comment, subscribe to our channel and don't forget to click the bell icon to receive new updates. ⚠️ DISCLOSURE / CREDITS All gameplay footage in this video was captured, synchronized, and edited exclusively by Retrosutra. No third-party footage, compilations, or reused material from other channels has been used. Educational Value & Methodology: This video is an original comparative analysis created to document and explain visual and audio differences between multiple versions of the game. All scenes have been manually aligned, labeled, and edited to illustrate how different hardware specifications (color palettes, sound chips, resolutions, and performance) influenced each port. This production is 100% original, created solely for this channel for educational and historical preservation purposes. Some links in this description may be affiliate links.

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