rust macros are magic
Rust macros are magic. I want to show you a real life application of a powerful rust macro I put together, that handles spell assets in the bevy game engine. If you want to learn more about macro programming with Rust I recommend checking these videos out: Rust's Witchcraft by @NoBoilerplate • Rust's Witchcraft Declarative Macros in Rust by @letsgetrusty • Declarative Macros in Rust rust libraries used in this video: bevy (game engine) serde (serialization + deserialization) ron (file format, similar to json. Ron integrates awesomely with rust) Support me! ⁍ Patreon: / tantandev ⁍ Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur My discord group: / discord #gamedev #rustlang

500 million voxels/sec - Voxel engine optimizations

5 Bad C++ habits. Avoid them please!

Rust's Witchcraft

Blazingly Fast Greedy Mesher - Voxel Engine Optimizations

5 RUST DEVS Make a GAME Without COMMUNICATING!

but what is 'a lifetime?

I spent six months rewriting everything in Rust

74: Macros in Rust are Awesome

The CS2 Market Collapse Is WILD

Multiplayer Killed my Voxel Game

Comprehending Proc Macros

5 Strong Opinions On Everyday Rust

Nie wieder einen Game-Server mieten!

Ace Rust Macros ♠️ the declarative kind

Can An AI Agent Play RuneScape?

I Found a Better Way to Generate Biomes (In my Voxel Engine)

Game Engine Of The Future

I Spent 18 Months Using Rust And Regret It

Nobody Realized Minecraft Was Connected Like This

