Ep 3: ^LuxBurgerss - Rando Runs Through Rec Room Rooms

After a short break, Episode Three: LuxBurgerss is FINALLY HERE! I say finally, but it's only really been like four days. How dramatic of me. In this video, I give a comprehensive tour of Ender Luxio's LuxBurgerss, a fast food establishment built off of the foundations of McDonald's. However, there isn't just a restaurant—there's a whole TOWN! Featured alongside LuxBurgerss is Ender's Emporium of Schtuff, Star Gas, the Lux-Bux Building, the Lux-Box Factory, a playground, a hotel, two highways, a beach, a trolley, and an entire neighborhood! There are also four jobs, each revolving around a different aspect of a restaurant: you can take customer's orders, deliver deliveries(wow), pick up litter, and transport supplies. I appear on two of three of the jobs' leaderboards, as well as the Max Lux-Bux Reached leaderboard! They're a little wonky due to stupid hackers (I HATE YOU ORGANHARVESTER I HATE YOU I HATE YOU AHHHHHH), but they were a blast to work towards while Rec Room lasted! Sorry this took a little longer than usual to come out, I ended up editing a video for my brother Moshi and it drained me of any will to live. So, I slacked off and didn't focus on getting this video done. Shame on me! okey dokey, here we go, paragraphs for the algorithm: Rec Room is a free-to-play cross-platform social VR game and multiplayer sandbox where players can explore, create, and hang out in thousands of user-generated rooms and developer-made experiences across VR headsets, PC, PlayStation, Xbox, and mobile devices. Built by Against Gravity, Rec Room features a highly recognizable cartoony art style, full-body avatar movement with floating VR hands, and proximity voice chat that makes social interaction a core part of the experience. Players can jump into popular activities like Paintball, Laser Tag, Quest dungeons, and competitive minigames, or use the powerful Maker Pen building tool to create custom worlds, scripting systems, and interactive games. The game also includes seasonal events, cosmetics, tokens, and a massive community-driven ecosystem, making Rec Room one of the most well-known VR social platforms and creative metaverse-style hubs in gaming. Rec Room is officially shutting down on June 1st, 2026, with the developers confirming in their “School’s Out for Rec Room” blog post that all services will permanently go offline at noon Pacific Time, including the game itself, rec.net, and Rec Room Studio servers. The announcement states that players will no longer be able to log in or access online features after that date, and the shutdown comes after roughly a decade of operation where the platform grew to over 150 million users but ultimately could not remain financially sustainable due to costs outweighing revenue. Ahead of the closure, features like new account creation, friend requests, purchases, and creator monetization are being gradually disabled, and the developers have also enabled final data downloads so players can save rooms, inventions, and personal memories before everything goes offline for good. Radium is a community-made fan project inspired by Rec Room that attempts to recreate and preserve the feel of the 2020-era Rec Room experience, focusing on nostalgia, classic UI design, and older gameplay systems that long-time players remember from the game’s earlier days. Often described as a “legacy-style port” or retro revival project, Radium emphasizes simpler menus, older dorm room layouts, and a less modernized social structure compared to the current version of Rec Room, aiming to capture the atmosphere when the platform felt more raw, community-driven, and less feature-heavy. While not an official release from Against Gravity, Radium exists as a passion-driven preservation effort, appealing to veteran players who want to revisit the 2020 Rec Room aesthetic, classic social hub vibe, and early VR multiplayer culture in a more stripped-back, nostalgic format.