Vicon @ GDC 2024: Matt Workman | Metahuman MOCAP
At GDC 2024, Vicon hosted a variety of live presentations at our booth, including sessions from Matt Workman ( YouTube: @CinematographyDatabase ). Matt shared his journey of setting up a Vicon studio in his house, where he creates viral VTuber content and animations for his indie video game Cine Tracer - made with Unreal Engine and Metahumans. Watch our full case study with Matt: • Vicon Motion Capture Case Study : Matt Wor... Learn more: https://www.vicon.com/applications/vfx/ Contact us: https://www.vicon.com/contact/

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How Prey's Mind-Bending Opening Level Was Designed | Noclip

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Vicon @ GDC 2024: Real Time Camera Tracking | Lux Machina | India Vadher Lowe

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Remocap Studio - High end remote motion capture

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Conan O’Brien Delivers the Commencement Address | Harvard Commencement 2026

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Knife Expert: Real Knife Defense Is TERRIFYING

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Unreal Engine 5 - OptiTrack Motive - Full Tutorial - Body and Face Streaming

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Something is jamming GPS over Europe. Here's what we found

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I Prove Hollywood Effects Aren't BAD, They're RUSHED

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Vicon @ Game Developer's Conference 2026: Captive Devices

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VFX Artists React to Bad & Great CGi 191

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The Crystal That Could Destroy All Medicine

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The Insane Genius of a Formula 1 Gearbox

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How I Quickly Create 3D Environments in Unreal Engine 5 | FULL WORKFLOW

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Vicon @ Game Developer's Conference 2026: Precision Matters

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The last 300 days of work? (No, but...)

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You've Never Seen a Real Photo

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Vicon @ Game Developer's Conference 2026: Battlefield 6 - Making the Shots Count

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"Game Development in Eight Bits" by Kevin Zurawel

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yeah... no wonder movies look cheap on new TVs

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