Plants Vs. Zombies 2: Reflourished | The Springening 2026

In this video I go through each level of The Springening 2026. Note: I avoid using Plant Food. I try to use helpful and/or fun strategies to beat these levels. Level 1 (0:00) Dave's got a trash problem, so we call in the GOATs of taking out the trash, Inferno and my boi and main character Acid Lemon to do it. Lemon clears out almost all the trash himself anyway before Ferno even arrives, along with a few Shikaisen urns. Starfruit is here as Prospector Rabbit Counter #1. Note to self: use Blover a little late to catch that last flock of Egg Imps. Level 2 (4:51) Commando Zombies are running amok here, so put a more expendable plant like Caramel Popcorn in C1. Otherwise, an easier conveyor. Level 3 (10:29) You must inflict sap on zombies 75 times, you must use Sap-Fling to do it, and you can only have 18 plants at once. Just flinging sap on a zombie over and over doesn't count; the zombie must go from normal to sapped for it to count. Fortunately Primal Pea can knock zombies out of the sap puddles so they de-sap before getting re-sapped by stepping back into the puddle. Cactus is Prospector Rabbit Counter #2. Zombert shows up only to be immediately slaughtered; get used to this. :| I was distracted by someone walking in while recording and it shows a bit lol. Level 4 (16:59) Tiger Grass rescuing endangered plants as always. Those Frozen Pears are definitely endangered as they have zombies popping up all around and even on top of them. Tangle Kelp's fast recharge is extremely helpful to picking off Snorkles and others closing in on the Pears. Octo Satan is a pr*ck as usual but Tigers plus Kelp, Rotobaga and Dazey can handle it. Final wave ends with Zombert and the wave getting bouldered over. Level 5 (23:10) Last Stand level in where zombies that walk onto the lawn drop sun when defeated (zombies summoned by other enemies do not). I've never used Solar Pea on a Last Stand before and tried her out. Turns out she doesn't produce sun on Last Stands, oop. :[ Fortunately her lobbed shots are great especially against Barrel Rollers. Iris' birds are great at stalling barrels and even preventing HelpDesks from throwing laptops, or at least taking one on the chin for us. Penny herself takes a laptop to straight to her engine hood from that HelpDesk in the bottom right at 28:24. Man Penny haters no doubt happy I'm sure. You must fight Zombert and his arcade machine this time, but they both seem to have low health here. Level 6 (28:39) Suddenly it gets brutal. This level requires you to play an exact specific way if you want to No PF. Try to get as many TwinSuns up as you can while using instants to stall/drive off enemies. Twin Suns must go up front to tank Scientist shots. Get two Apple Mortars up and Kiwis on the cloud tiles in order. Get in more Mortars backing them. Sage and Kiwi have tons of health and can both tank gunshots. Use your instants to stall/control gargs. Having a Kiwi on that middle cloud tile at the end is vital to taking out the two flanking gargs and aircraft. Level 7 (34:05) I can confirm only Riddler Ponchos have armor, requiring Great Zucchini to transform them (along with anyone boosted by ZCorp drinks) while Threepeater handles the rest. Stick Puff-shrooms in C3 and use Tumbleweed for free kills on armorless Ponchos. That finger slip at 38:11, arrgh. Zombert gets pianoed, don't worry about him (or if you like him, worry). Level 8 (38:57) Zombert's legendary DIE level, revisited. I actually stumbled onto the DIE pattern in Inzanity right before that event; I was like "What the hell Inzanity??". Anyway, you must chill 30 zombies and can only use Missile Toe to do it. I lost the first time because that final wave gets hilariously cut short; make sure have a Missile Toe shot ready to land right after the snowstorm at C8. Otherwise, always have a fresh Toe planted to hit something, anything. Tigers are great at stalling and fighting torch guys/Pitchfork Girls, Teleportato I believe can teleport even invincible zombies, and Cacti counters Pitchforks and Rabbits. Zombert DIES brutally to the mob at final wave. Level 9 (45:12) Frozen Pear is the queen of the sliders; stick her in position with Pumpkin to cover her and Pokra to quickly bring down all those armored zombies. Homing Thistle is Prospector Rabbit Counter #3. Zombert walks the plank here. Level 10 (57:54) Welp. If you liked watching Zombert getting obliterated over and over, then you'll love how it ends. Spam kaboom plants over and over on him and his vidya machines. Some of them have more health than others. Just make sure not to accidentally drop a kaboom among the fields of plants there, which will keep you from rezzing them with Intensive Carrot. Otherwise keep all the top tier plants alive at all times. C'est la non-vie, Zombert.