Large text based inventory in GB Studio - Draw Text vs Tile Replacement
In this video I show you an inventory system that is full of hidden items until the player finds them in the world. I made it by designing each menu screen, then covering them with the draw text event. I ran into a problem however with pop-up text overwriting the draw text so I propose a way to overcome that, leading to classic tile replacement issues. My Patreon: / robertdoman Discord: / discord GB Studio Download: https://chrismaltby.itch.io/gb-studio GB Studio GitHub: https://github.com/chrismaltby/gb-studio GB Studio Docs: https://www.gbstudio.dev/docs/ My Sketchbook on Amazon US: https://www.amazon.com/dp/B0D2T9QKCQ My Amazon on Amazon UK: https://www.amazon.co.uk/dp/B0D2T9QKCQ (Replace the .com or .co.uk with your respective country code) Get Take It Racing 2 on Nintendo Switch: https://www.nintendo.com/us/store/pro... Instagram: / robertdomanofficial My Twitter: / robertldoman Thank you for the continued support! Chapters: 00:00 Intro 00:35 Showing the inventory 02:11 How it works 10:02 The problem 11:43 The "fix" 17:55 A lesson 18:18 The problem with tile swapping 19:18 More fixing 22:08 Closing thoughts

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