Reducing Cognitive Load through RPG Design

An exploration of what generates cognitive load in tabletop RPG design and what can be done to mitigate it. Introduces a model of Setup-Barrier-Info to analyze how play actually works at the table so that you can write descriptions that are easier for the GM to manage. Timestamps: 00:00 Three Types of Cognitive Load 03:35 The Decision Tree Structure 07:42 Cognitive Limits - The Rule of 7 Check out my entire design playlist here:    • Game Design by Funster   Join my Patreon here:   / chubbyfunster   I used two Dolmenwood products as examples in this video: You can buy Winter's Daughter here: https://www.drivethrurpg.com/en/produ... You can buy the Ruined Abbey here: https://www.drivethrurpg.com/en/produ...