Game Design Cruelty
An exploration of the three most cruel pieces of game design that I've ever endured. Who said games had to be fun? ======================================== CONTENTS: 00:00 - Opening 02:29 - Arcanum and the Worthless Mutt 12:10 - Braid and the Princess 20:43 - Lisa and Joy 35:24 - Closing

▶︎
NEO Scavenger - Clumsy Brutality Perfected

▶︎
Immersion vs Skyrim's Baffling Surrender System

▶︎
What Makes a Game Feel Mysterious?

▶︎
Decided by Scientists: 9 Most Realistic PSYCHOPATHS in Cinema History

▶︎
Jacksepticeye Was Right about Mr Beast But Nobody Listened

▶︎
A Secret Genre of Puzzle Games

▶︎
When A “Cozy” Game Hides a Dark Twist in Plain Sight

▶︎
How to find amazing game ideas

▶︎
20 Pixel Art Masterpieces You Absolutely NEED to Play

▶︎
I Spent a Year Exploring Dead MMOs...Things Got Weird

▶︎
Why Didn't EarthBound Sell in The United States?

▶︎
Did Agent 47 Invent Disguises?

▶︎
Black and White: Analysis of a Lost Classic

▶︎
The 50 GREATEST indie games of ALL TIME

▶︎
Valve's "Secret Weapon"

▶︎
I Spent 30 Days in a Dead MMO (and it was amazing)

▶︎
The Narrative Failure of Silksong

▶︎
Most Steam Demos Suck; Here's Why

▶︎
When A Horror Game Pretends To Be "Cozy"

▶︎
