10 shader tips you’d wish you knew sooner

These are 10 tricks one can do in shader programming, that helps with various things. 👉 Do you want to learn more about Gamedev graphics/engine? If so, click here    • Genius Graphics Optimizations You NEED TO ...   👨‍💻Want more content faster? Follow my LinkedIn:   / oskar-schramm   🍿 WATCH NEXT    • How To Not SUCK at Maths      • Genius Graphics Optimizations You NEED TO ...      • How Video Game Graphics Pipeline Works   🔵JOIN GAMEDEV DISCORD SERVER https://gameprogrammersunite.com/ Compute Pixel Derivatives (ddx/ddy) in Compute Shaders https://wickedengine.net/2022/05/deri... MY OTHER SOCIALS 👨‍💻 LinkedIn:   / oskar-schramm   🐦 Twitter: https://x.com/OskarSchramm 🟪 Github: https://github.com/OskarSchramm WHO AM I? If we haven’t met before - Hey 👋 I’m Oskar, a game developer specialized in engine and graphics programming with custom game engines, with over a decade of gamedev experiance. Through my videos and social post I try to explain various topics simply in the gamedev and custom engine niche ⌚️Timestamps: 00:58 - Branchless Programming 01:59 - Bitflags 02:32 - Includes 03:56 - Precompute Values 04:26 - Understanding Maths 05:05 - Pixel Derivatives 05:40 - Data Packing 07:13 - Get worldpos 08:49 - Shader Compiling 09:30 - Compute Shader Clustersize