How to Run HEROES OF THE BORDERLANDS DnD Starter Set

Get The Best D&D Quick Reference - https://www.dmsguild.com/product/493865 Join Our Discord -   / discord   See the actual play series. Borderlands 1 Keep:    • DnD Actual Play HEROES OF THE BORDERLANDS ...   Borderlands 2 Dragon:    • DnD Actual Play HEROES OF THE BORDERLANDS ...   Borderlands 3 Minotaur:    • DnD Actual Play HEROES OF THE BORDERLANDS ...   Borderlands 4 Cult of Chaos:    • DnD Actual Play HEROES OF THE BORDERLANDS ...   #d20play #roll20 #dnd NOTES PACING FOR 4 HOUR SESSIONS Assumes a fast pace. A more relaxed pace could go several extra sessions. NPC interactions and wandering monsters can be used to adjust pacing. Session 1: Keep on the Borders, Wilderness, Two Caves Session 2: Wilderness, Three Caves Session 3: Wilderness, Three Caves Session 4: Wilderness, Three Caves, Destruction of Bell KEEP USE 2: Barn--Billy Goat Wranglin’ (catch goats PLUS sacrifice) (5g) 6: Trader--Dangerous Stowaway (fight monster) (25gp) 9: Tavern--Chug Champion (con saves) (50gp) Replace with lost cake and lost niece11: Temple--Priestly Duties (blessing, occult symbol) (15gp) 14: Fortress--Official Errands (explore wilderness) (100gp gem) SKIP 1: Outer Gatehouse--Entry Screening (do chores) (25gp) 3: Apartments--Breaking the Bank (pick locks) (25gp) 4: Smithy--Tools of Destruction (smelt weapons) (25gp) 5: Provisioner--Fire Ghost (investigate closet) (50gp) 7: Bank--Bank Job (catch/confront thief) (30gp) 8: Inn--Wake-up Call (yea...wake-up call) (10gp) 10: Guild House--Chaos Undurls (avoid paper cuts) (20gp) 12: Inner Gatehouse--Testing the Defenses (avoid/deceive guards) (40gp) 13: Inner Bailey--Shannik's Chores (do chores) (25gp) 14: Fortress--Official Errands (do chores) (magic item) 250gp + magic item + writ MUSIC (Don't Loop) (by Tabletop Audio unless noted) KEEP - Medieval Town Barn - Stables Apartments, Bank, Guild House - Medieval Library Traveler's Inn - The Hearth Inn Tavern - The Slaughtered Ox Temple - Cathedral WOODS - Forest: Day or Forest Night Hermit's Hut - Hermit Hut Occult Ritual - Druid Hilltop Sacred Spring - The Feywild Sparring Sprites - Elven Glade Goblin and Spiders - Spider's Den Rotted Trees - Blighted Forest TRAIL - Sun Dappled Trail or Windswept Plains FEN - Swamplandia Kuo-Toa - Swamp Thing TAMARACK - Forest: Day or Forest Night Giant Spider's Nest - Spider's Den CAVES - Catacombs A - Dungeon I B - Cave of Time C - Alchemist's Lab D - Dungeon I or Spider's Den E - Sleeping Ogre F - Dungeon I G - Catacombs H - Dungeon I I - Defiled Temple J - Cavern of Lost Souls K - Cultist's Cavern CONCLUSION Medieval Banquet Homecoming TOKENS Unique tokens for this adventure at d20play.com/tokens/name.png with following in place of "name" AndrellaName BanditBorderlands BarnGoat BarthoName BugbearWarrior CarriorCrawlerBorderlands CentipedeGiant CornflowerName CultistBorderlands Curate DragonCopperWyrmling DragonRedWyrmling DwernName ElandraName FazzirName FireBeetle GalaName GnollWarrior GoblinBossBorderlands GoblinWarriorBorderlands GrayOozeBorderlands GuardBorderlands HaldryckName IvlisName JackoName KalistaName KnightBorderlands KoboldWarrior LenkName LizardfolkWarden MallynName MephitSteam MimicBorderlands MinotaurOfBaphomet NarthusName OgreBorderlandsName OgreZombieBorderlands OleiraName PralName QuinkName RuckusName ShannikName SkeletonBorderlands TorynName UmbruskName VinxName WightLifedrinker WinvarleName XantheName YvetteName ZombieBorderlands MAPS Heroic Maps Borderlands Bundle and Explorer Grassland Cliffs KNOWLEDGE Arc, His, Nat, Rel /w gm *15Nat/Temple Books* Deep in the heart of the woods north of Grimfell Keep is a tranquil grove where a sacred spring burbles. Legends say it is never found by the same traveler twice. However, the sprites of the wood can come and go to it freely. /w gm *15Arc/Nothic Lair* The iron tome describes the Chaos Bell and its power, along with how to destroy it. /w gm *15Rel/Temple* Until recently, the temple’s head priest was a human woman named Ivlis, but she recently departed the keep on a long-anticipated pilgrimage. She left a large collection of books on all matter of subjects—even occult rituals. /w gm *13Arc/Temple Books* A bell is the mark of the Cult of Chaos and an omen of future turmoil. (Keep 11) /w gm *15His/Temple Books* A conjurer of dubious renown laired in the Caves of Chaos. His cave was in the north face of the ravine. (Keep 11) /w gm *15Nat* Sword ferns—bladelike ferns endemic to jungles and wetlands can be found in the fens. The safest way through them is to find and follow a game trail. /w gm *13Nat* The seeds of ruby-red pinecones sometimes found in tamarack stands are poisonous to humanoids. /w gm *15Arc* Occult rituals sometimes blight swaths of trees nearby. Thank you for watching! Subscribe for more gaming goodness!