Ep.2 | Outputs | Building a Barbed Wire Game Asset in Substance Designer and Blender

In this second episode, let's take our Height map information we've created in Substance Designer and use that to generate the various output channels required to compose a solid looking material. --- Check out how to create the exact same template I use here:    • Saving Templates in Substance Designer (An...   --- 0:00 Intro 0:49 Opacity 3:20 Normal and Roughness 7:45 Rust 11:14 Dirt 14:16 Exporting --- Help support me and get access to all of the goodies! Gumroad: https://gumroad.com/get_learnt Patreon:   / getlearnt   FlippedNormals: https://flippednormals.com/creator/ch... #SubstanceDesigner #GameArt