Victoria 3: History vs Playability in Game Design
This one isn't a let's play, it's a let's game design. I talk about adding history to the game in order to make it more playable and more enjoyable, in particular around African colonization. I've been working on a mod "Things Fall Apart" that makes changes to bring things more in line with history, but so much more could and should be done. As such, I talk about what I want to do in the future with the mod. Enjoy! Want to support me? Consider making a donation to The Trevor Project, instead! Help give hope to good people who need it: https://www.thetrevorproject.org My mod list is in my Discord server. If it was easier to do a Steam collection, I would have done one. :-) https://zzzptm.com/wordpress/?p=3087

▶︎
Old World - Let's Play Empires of the Indus - Good Fortifications Make Good Neighbors

▶︎
Stellaris Has An Alternate Human Timeline!

▶︎
Deficit Spending Tutorial in Victoria 3

▶︎
Victoria 3: New Fleet and Diplomacy Mechanics in 1.13

▶︎
Why does Colonisation Suck?

▶︎
The Forgotten Branch Of ISLAM - Victoria 3 A-Z

▶︎
10 Civilization VII Secrets That Changed How I Play

▶︎
The first TWO voyages around the world

▶︎
Oligarchy is worse than you think

▶︎
How the Russo-Japanese War Began

▶︎
Britain’s Worst Defeat of WWI - Russia's Great Winter Victory

▶︎
The ENTIRE History of Medieval Europe (NO AI)

▶︎
Victoria 3: Quick Mod Notes and Naval Management

▶︎
Can You Beat Forza WITHOUT DRIVING? - Forza Horizon 6 Is A Perfectly Balanced Game With NO EXPLOITS

▶︎
7 Ais play Diplomacy

▶︎
The Claude Shutdown Is a Total Sh*tshow

▶︎
Something strange happens when you "bump the base"

▶︎
The Fundamental Flaw of Paradox's Modifier System

▶︎
uniting africa as the worst african country in victoria 3

▶︎
