My RPG Battles Finally Give EXP, Gold, and Level Ups

This week, the battle system took a big step toward feeling like a real RPG. I added new enemy types, random encounters, EXP and gold rewards, and a basic leveling system that grows character stats after enough victories. The game can now choose between a slime, wolf, or goblin encounter, award rewards after battle, and level up living party members with HP, MP, attack, defense, and speed increases. I also updated the battle UI so party members show their level, and added event signals for reward and level-up messages. It is still early, but this is one of those updates where separate systems finally start connecting into a playable loop. Follow along as I keep building this indie turn-based RPG one devlog at a time.