#FoundryVTT Basics - A Practical Guide to v14 Levels

Levels and multi-level scenes are now core in Foundry Virtual Tabletop! V14 introduced the core implementation of multilevel scenes and it really lets you add some dimensionality to your maps - no modules required. However, there is definitely a learning curve, especially if you're used to how the Levels Module by Ripper worked in prior versions of FoundryVTT. In this video we go through a practical example of setting up a multi-level scene and explain the concepts along the way so that you can tackle most scene setups while knowing enough to navigate the edge cases. What do you think of core levels? Amazing? Prefer the module? What did we miss? Let us know! TIMESTAMPS 00:00:00 Intro 00:01:45 Scene Setup 00:07:28 Leveled Placeable Basics 00:11:56 Tile Settings 00:14:48 Surfaces 00:21:03 Creating Stairs Regions 00:25:54 Multi-Leveled Structure Surface Setup 00:27:54 Basements and Backgrounds in Brief 00:30:56 Using Levels in a Game Session 00:35:30 Recap and Resources 00:38:03 Modules to Use With Core Levels 00:40:42 Migration Tools for Levels Module Users 00:42:19 Outro and Conclusion 🏛️ Support & Assets To support this channel and get the mapping assets from our tutorials, visit: https://baileywiki.com/ 🗺️ Maps & Content 📜 Content Module: https://foundrymods.com/modules/baile... 🧩 Modules Used or Referenced 📝 Baileywiki Mass Edit (by Aedif): https://foundrymods.com/modules/multi... Better Roofs by Ripper https://foundryvtt.com/packages/bette... Featured Links: Artwork by Baileywiki https://baileywiki.com Audio by Michael Ghelfi Studios https://michaelghelfistudios.com/