Positioning & Control in Action Games
Based on a document I wrote sometime last year for action games. • Post Series playlist: • Action Game Fundamentals Timestamps: 0:00 Intro 0:21 Information to Know About Enemies 1:39 Enemy Manipulation 3:31 Effective Repositioning and Ways of Engagement 7:20 Alternate Forms of Movement and Grazing Attacks 8:53 Audio and Visual Cues 10:20 Camera Control 12:18 Utilizing Obstacles 14:02 Fighting Multiple Enemies 16:04 Utilizing Resources 17:08 Enemy Prioritization and Controlling Space 21:28 Utilizing Airspace and Ranged Attacks 22:33 Outro Games: Ninja Gaiden Sigma Ninja Gaiden 2 Ninja Gaiden Sigma 2 Ninja Gaiden 3: Razor's Edge Devil May Cry 3: Special Edition Devil May Cry 4 Devil May Cry 4: Special Edition Bayonetta Nioh Crimzon Clover: World Explosion Stellar Blade Metal Gear Rising: Revengeance Wanted: Dead Vanquish God Hand Street FIghter 6

Improvement in Action Games

Animation in Action Games

Souls-likes vs. Pure Action and The Parry Problem

Hardest Game I've Ever Played

Bayonetta's Enemy Design - Dancing with Danger

Ninja Gaiden Sigma | Speed Run | Normal Equipment Any% | RTA: 1h43m49s IGT: 1h29m42s | OLD PB

The Value of Difficulty | Ninja Gaiden 2 Review

How To Get Better at Beat 'Em Ups - Five Simple Strategies that PRO Players Use to...

Sekiro Is Literally Built Different

How to Create Combos for Action Games

Defining Crowd Control In Action Games

i 100%'d Trepang2 instead of studying for my finals

Beginner's guide to NINJA GAIDEN

The Consequence of Lowering the Skill Floor

The Challenge of Cameras

Oni: the best melee combat game ever

Final Fight CRUSHES Modern Action Games | Review

HOW TO STYLE IN DMC 3 (A man of Style's Guide on how to be stylish )

Ninja Gaiden 3: Razor's Edge | Combat Overview

