How to make a Flamethrower in Houdini | PyroFX + Karma
In this tutorial, I'll show you the simplest way to simulate a #flamethrower in #Houdini ! I'll show you how to create a custom source with a particle system and then use the pyro solver to simulate a flamethrower. I'll use #Karma in the Solaris to render the project and finally, we do a basic setup of compositing inside the #Nuke. This tutorial is perfect for beginners artists who want to improve her/his PyroFX knowledge but also some parts might be useful for more advanced artists too! ===================================================== Contents of this video: 0:00 Introduction 0:54 Open the project 1:59 Prepare gun model for particle system 6:00 Create POP Network 7:10 Create a custom Trail node 17:00 Build PyroFX setup 34:04 Build the Fire Shader 37:17 Build Solaris(USD) setup to render the project with Karma 48:15 Improve the Flamethrower setup for Environment interaction 59:03 Compositing with Nuke ===================================================== ► Project Files : https://sadjad.gumroad.com/l/myrbi ===================================================== ► Gun 3D Model: https://free3d.com/3d-model/railgun-p... ► Reddit Community: / houdini_fx #flamethrower #pyrofx #fire #flame #houdini #tutorial #karma #usd

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