Art Direction in Video Games | A Game Development Podcast
In this episode of Behind Massive Screens, Petter and Dóri meet Marthe Jonkers, Associate Art Director at Massive Entertainment, to learn about the role that art direction plays when creating a game – the impact it has on a game’s development, how it helps set a game’s style and tone early on, and how it together with concept art communicates ideas to developers. We also get insights into what it is like to work in the Japanese games industry, and what it can take for someone from outside of Japan to ace a job interview there. And what role did a certain scary zombie girlfriend play in Marthe’s career? Let’s find out! Resources: Shotdeck - shotdeck.com/ ___________________________________________ Website: https://www.massive.se/ Twitter: / ubimassive Instagram: / ubisoftmassive Facebook: / ubisoft.massive About Massive: Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and is part of the Ubisoft family. We are a multinational team of more than 700 passionate and highly skilled people from 50+ different countries. Through our in-game engine Snowdrop, we bring our game projects Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy's The Division 2 to life. We're also the home base of Ubisoft Connect, Ubisoft's digital distribution platform. At Massive, we enjoy what we do, and we do it together as one studio. © 2023 Massive Entertainment – a Ubisoft Studio. | © 2023 Ubisoft Entertainment. All Rights Reserved. Ubisoft, Massive and their logos are trademarks of Ubisoft Entertainment in the U.S and other countries.

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