DUKE NUKEM 3D: Ray Traced 0.3.0 - L.A. Meltdown full playthrough longplay 4K - All secrets
• Classic games Ray Traced gameplays (English below) Gameplay completo del primer episodio de Duke Nukem 3D, L.A. Meltdown, versión de 20th Anniversary World Tour (incluye un nivel secreto adicional), jugando con el mod Duke-RT versión 0.3.0 que añade iluminación y efectos de ray tracing al mítico shooter en primera persona de 3D Realms. Lo juego en dificultad "Come get some" y muestro todos los secretos (y creo que también los que no cuentan, excepto algún easter egg). Resolución 4K. Hace ya algunas semanas que salió este mod, el cual no había podido jugar hasta ahora porque, por alguna razón que no logré averiguar, no me funcionaba. Bueno, me alegro de que no me funcionara, porque recientemente su autor, postmemetic, ha sacado la actualización 0.3.0, que añade mejoras en la iluminación del primer episodio, y por fin esta sí me funciona. El mod no está terminado, es work in progress, pero ya se ve bastante bien en este primer episodio, aunque va bastante mal de rendimiento, tengo que jugar con DLSS en rendimiento y frame generation para que me alcance los 60 fps con una RTX 4090 (aun así, con bajadas). De todas formas se ve bien a pesar de eso. Cuando salga la versión 1.0, es probable que haga un gameplay del juego completo con el mod, así añado otro más a mi colección en el canal de full playthroughs de juegos clásicos mejorados con ray tracing. --------------------- Full playthrough or lognplay of the first episode of Duke Nukem 3D, L.A. Meltdown, 20th Anniversary World Tour edition version (includes an additional secret level), played with the Duke-RT mod v0.3.0, which adds lighting and raytracing effects to 3D Realms' legendary first-person shooter. I’m play it on “Come get some” difficulty and show all the secrets (I think even the ones that don’t count, except for a few Easter eggs). 4K resolution. This mod came out a few weeks ago, but I hadn’t been able to play it until now because, for some reason I couldn’t figure out, it didn’t work for me. Well, I’m glad it didn’t work, because recently its author, postmemetic, released update 0.3.0, which adds lighting improvements to the first episode, and this version finally works for me. The mod isn’t finished, it’s a work in progress, but it already looks pretty good in this first episode, though performance is pretty poor. I have to run DLSS on Performance mode and use frame generation to hit 60 fps with an RTX 4090 (and even then, there are drops). Still, it looks good despite that. When version 1.0 comes out, I’ll probably do a full gameplay run of the game with the mod, so I can add another one to my collection on the channel featuring full playthroughs of classic games enhanced with ray tracing. Duke-RT by postmemetic https://github.com/postmemetic/Duke-RT 00:00 Level 1: Hollywood Holocaust 07:10 Level 2: Red Light District 15:39 Level 3: Death Row 27:33 Level 4: Toxic Dump 40:06 Level 6: Launch Facility (Secret Level) 46:59 Level 5: The Abyss 59:16 Level 7: Faces of Death (Secret Level)
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